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[Tree Creator] Defaults to an uncompiled shader in URP project
The Tree Creator does not appear to work with URP -- the shader fails to compile. Read more
Incorrect/mismatched defines in Editor code
Looks like we have incorrect defines on a few 2020 versions. UNITY_2020_1_OR_NEWER is NOT defined on 2020.1.xUNITY_2020_OR_NEWER is ... Read more
Editor locks up when applying a material to a prefab in isolation mode a...
When editing a prefab in isolation, if you rename the prefab and then immediately drag + drop a material onto it in scene view, the ... Read more
[iOS][Metal] Shaders with tessellation are not compiled when displacemen...
How to reproduce:1. Open the attached 'iTestCase.zip' project2. Switch Platform to iOS in Build Settings3. Build for iOS and open th... Read more
UI Toolkit uses display DPI instead of Device Simulator DPI in events
How to reproduce:1. Open attached project ("BugReportProject.7z")2. Open Game view in the Simulator mode3. Play4. Click on different... Read more
Sprites on a sorting layer are fully lit even when the only Light2D targ...
Sprites on a sorting layer are fully lit even when the only Light2D targets another sorting layer Repro Steps:1. Open the Test scene... Read more
FPS drops when the Camera is on the right side of the instantiated GameO...
How to reproduce:1. Open the user's attached "GPU instancing test.zip" project2. Open the "InstancedIndirectExample" Scene3. Enter P... Read more
Creating AssetBundle containing custom assets with meshes crashes the ed...
Reproduction steps:1. Open attached project "freshtest_2.zip"2. In Editor Menu, click Test -> Create Bundle3. Observe Editor Expe... Read more
[iOS 14][VR][2018.4] View spins unintentionally when the application is ...
How to reproduce:1. Open the attached 'iOS14XR.zip' project2. Switch Platform to iOS and build the Xcode project3. Open the terminal... Read more
Timeline frame pausing is inaccurate at low framerates
Reproduction steps:1. Open user's attached project "TimelineFrameTests.zip" and scene "SampleScene"2. In Hierarchy window, select "T... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask