Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0a7
Issue ID
977879
Regression
No
[2D] Editing Spline for Sprite Shape Prefab is sluggish
[2D] Editing Spline for Sprite Shape Prefab is sluggish
Editing Spline for a Sprite Shape that is a prefab is sluggish compared to a normal Sprite Shape that is not a prefab
Steps to Repro:
1. create a new Sprite Shape in the Hierarchy
2. click on the Sprite Shape and click on Edit Spline in the Inspector
3. edit the spline in the Scene (the spline should change shape smoothly)
4. drag the Sprite Shape from the Hierarchy into the Assets to make it a Prefab
5. click on Edit Spline in the Inspector and edit the spline in the Scene
Result: The spline shape change is choppier than before.
Expected: The spline should change shape smoothly.
Alternately, just open up the SSPrefab_test Scene on the attached project and Edit Spline for the plain Sprite Shape and then do so again for the Prefab Sprite Shape.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit Foldout cannot be bound when Serializable property is used
- Crash on VertexUtility::CopyChannel when selecting or using a specific Sprite
- Shader timeout error in "PathTracingMain" when building the Player via Script using BuildPlayer()
- GameObject does not collide with other GameObjects when the GameObject's Layer is changed in Play Mode
- User is able to Save a Search without a Previous Search selected when 'in' Search Pills are introduced
Add comment