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0
votes
Fixed

[DX11] 16bpp texture/rendertexture formats (RGB565 etc) are not supporte...

DirectX

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Dec 25, 2015

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Version/s: 5.2.2p1

How to reproduce:1. Open the attached project2. Open and play "Untitle" scene3. Check the console4. Notice error "RenderTexture.Crea... Read more

0
votes
Fixed

Prefab Gameobject constains duplicates GO after editor reload in hierarchy

Assets Management

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Dec 24, 2015

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Version/s: 5.3.1f1

How to reproduce:1. Create a new project2. Create empty game object and call it "Game Object 1"3. Drag it to Assets folder so it bec... Read more

0
votes
Fixed

[Canvas] [Image] Size and rotation of child image inside canvas changes ...

UI

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Dec 24, 2015

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Version/s: 5.4.0b1

Reproduction steps:1. Open attached Unity project.2. Open "CanvasError" scene.3. Select "Cube > Canvas" game object in the hierar... Read more

0
votes
Fixed

Importing models does not save Root Motion correctly

Animation

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Dec 24, 2015

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Version/s: 5.4.0b1

Steps to reproduce:1) open users attached project2) right click on FemaleModel and reimport3) select model4) select WalkFwd animatio... Read more

8
votes
Fixed

When Particle System is stopped and cleared after that it won't play wit...

Shuriken

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Dec 24, 2015

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Version/s: 5.3.1p1

Reproduction steps:1. Open attached project (ReproProject.zip)2. Open and play the "test" scene3. On the keyboard press "S" (to stop... Read more

0
votes
Duplicate

Shadow color of object with Lightmap static enabled is different from no...

Global Illumination

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Dec 24, 2015

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Version/s: 5.3.1p1

To reproduce:1. Open attached project2. Open "New53" scene3. Observe that there is one sphere with Lightmap static enabled and one n... Read more

1
votes
Fixed

Editor performance regression for "EditorWindow.OnGUI" draw calls

IMGUI

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Dec 24, 2015

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Version/s: 5.4.0b1

Steps to reproduce:1) Open user attached project2) Open profiler -> enable editor profiling -> start recording3) Open Window &... Read more

0
votes
Fixed

Objects instantiated from AssetBundles ignore light probes

Asset Loading

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Dec 24, 2015

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Version/s: 5.3.1f1

How to reproduce:1. Open the attached project (AssetBundleProbeTest_v2.zip)2. Open TestScene3. Build Asset Bundle (AssetBundle>Bu... Read more

0
votes
By Design

If prefab is instantiated with PrefabUtility.InstantiatePrefab children ...

Scene Management

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Dec 24, 2015

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Version/s: 5.3.0f4

How to reproduce:1. Open 'Test Scene' in the attached project2. Delete 'child' object3. Press play in editor. (child object is insta... Read more

0
votes
Postponed

IL2CPP Does not obey Thread.Priority

IL2CPP

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Dec 24, 2015

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Version/s: 5.3.1f1

IL2CPP currently does not support setting thread priorities. Read more

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