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Won't Fix

Votes

1

Found in

5.2.1p1

Issue ID

743145

Regression

No

[Deferred] Artifacts in deferred (GBuffer has incorrect values?) if one camera uses the clear mode "don't clear"

Post Processing

-

Steps to reproduced:

1. Open attached project "Deferred.zip"
2. Open scene "Deferred"
3. Inspect "Main Camera (1)" and "Main Camera (2)"
4. Notice that clipping planes of these cameras are intersecting

Actual result: In the game view, notice how the part of the cube and both spheres are completely white

Expected result: Cube and both spheres would be red

Note: This only happens when camera with greater depth ("Main Camera (2)") has "Clear flag" set to "Don't clear".

Bug doesn't happen in orthographic mode or when using forward rendering path.

  1. Resolution Note:

    Fixed with new Scriptable Render Pipeline, as you could specify the exact layers and handle the comping of two cameras exactly how you intend to need them.

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