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Won't Fix
Votes
1
Found in
5.2.1p1
Issue ID
743145
Regression
No
[Deferred] Artifacts in deferred (GBuffer has incorrect values?) if one camera uses the clear mode "don't clear"
Steps to reproduced:
1. Open attached project "Deferred.zip"
2. Open scene "Deferred"
3. Inspect "Main Camera (1)" and "Main Camera (2)"
4. Notice that clipping planes of these cameras are intersecting
Actual result: In the game view, notice how the part of the cube and both spheres are completely white
Expected result: Cube and both spheres would be red
Note: This only happens when camera with greater depth ("Main Camera (2)") has "Clear flag" set to "Don't clear".
Bug doesn't happen in orthographic mode or when using forward rendering path.
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Resolution Note:
Fixed with new Scriptable Render Pipeline, as you could specify the exact layers and handle the comping of two cameras exactly how you intend to need them.