Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.0f3
Issue ID
829742
Regression
No
[Performance] Changing text color through animation is extremely slow compared to changing text color through script
To reproduce:
1. Open attached project
2. Open the profiler
3. Open the scene "Scene_With_Issue"
4. Play the scene
5. Press one of the UI buttons
6. Note how much FPS the scene runs at
7. Open the scene "Scene_Without_Issue"
8. Play the scene
9. Press the same button as in 5
Notice that the FPS is now much bigger, even though the only difference is that the problem scene sets the color values through animation, and the scene without issue sets a dummy object's coordinates through animation and then copies them to the color values via script. On my machine the numbers are 30-100 FPS on the scene with issue and 200FPS+ on the scene without issue, with the exact numbers depending on the Unity version.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on [NSApplication endModalSession:] when saving while Play Mode is loading
- Incorrect Preferred Height calculation when a single text line uses different Font Assets
- [ShaderGraph] Redo Collapse Nodes action does not fully collapse the Nodes
- [Ubuntu] Mouse cursor is set box select mode after exiting VFX Graph's Rename Context function
- Unrecognized identifier DECLARE_STACK_CB error is thrown when VirtualTexture Property is used with Custom RenderTexture target
Add comment