Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.0f3
Issue ID
829742
Regression
No
[Performance] Changing text color through animation is extremely slow compared to changing text color through script
To reproduce:
1. Open attached project
2. Open the profiler
3. Open the scene "Scene_With_Issue"
4. Play the scene
5. Press one of the UI buttons
6. Note how much FPS the scene runs at
7. Open the scene "Scene_Without_Issue"
8. Play the scene
9. Press the same button as in 5
Notice that the FPS is now much bigger, even though the only difference is that the problem scene sets the color values through animation, and the scene without issue sets a dummy object's coordinates through animation and then copies them to the color values via script. On my machine the numbers are 30-100 FPS on the scene with issue and 200FPS+ on the scene without issue, with the exact numbers depending on the Unity version.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
Add comment