Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.0f3
Issue ID
829742
Regression
No
[Performance] Changing text color through animation is extremely slow compared to changing text color through script
To reproduce:
1. Open attached project
2. Open the profiler
3. Open the scene "Scene_With_Issue"
4. Play the scene
5. Press one of the UI buttons
6. Note how much FPS the scene runs at
7. Open the scene "Scene_Without_Issue"
8. Play the scene
9. Press the same button as in 5
Notice that the FPS is now much bigger, even though the only difference is that the problem scene sets the color values through animation, and the scene without issue sets a dummy object's coordinates through animation and then copies them to the color values via script. On my machine the numbers are 30-100 FPS on the scene with issue and 200FPS+ on the scene without issue, with the exact numbers depending on the Unity version.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment