Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.0p4
Issue ID
828064
Regression
No
Frame debugger does not highlight UI GameObjects in hierarchy
Selecting UI element "image" in frame debugger does not highlight it.
Steps to reproduce:
1. Open attached project
2. In frame debugger tab press "Enable" and select Canvas.RenderOverlays->Draw mesh (see image below).
Actual result: UI elements does not get highlighted.
Expected result: UI elements should get highlighted just the way other(cube,capsule..) gameObjects are(see image below).
Reproduced on: 5.5.0b1, 5.4.0p4, 5.3.4f1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rotation values flip in animation when importing FBX with a generic rig
- [Quality Hackweek] Activated Terrain Inspector is active only until the terrain GameObject is deselected when two or more Inspectors are open
- Physics Used Memory keeps growing when GameObject colliders are enabled and disabled
- Errors are thrown and Inspector's UI element is not drawing when a GameObject with script component using a List<T> attached is selected
- ConfigurableJoint's parameters are not saved in the Prefab after Runtime Prefab baking
Add comment