Search Issue Tracker
Fixed in 2017.2.X
Votes
3
Found in
5.4.0f3
Issue ID
828427
Regression
No
[Android][iOS] Normalmap scale is ignored on mobile devices
Steps to reproduce:
1) Download attached project 'delme012345.zip' and open in Unity.
2) Build and run project on a device.
3) Compare normal map scaling between Editor and device.
Note: Scaling doesn't work on a device, because all those squares are on a different scale.
Reproduced with:
5.2.4f1, 5.3.6p4, 5.4.1f1, 5.5.0b2
--------------------------------------------------
Fixed in: 2017.3.0a1
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
A_Savvidis
Jan 10, 2017 12:52
Found in 5.5f3 as well
dradb
Oct 16, 2016 23:49
This is a serious issue for me. I'm building for mobiles and have a script that changes the normal map value. Works on Win, but not on Android.