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Fixed in Unity 2017.2

Votes

3

Found in

5.4.0f3

Issue ID

828427

Regression

No

[Android][iOS] Normalmap scale is ignored on mobile devices

Shaders

-

-

Priority: 3Not yet prioritized for a release

-

Severity: 2No workaround

Steps to reproduce:

1) Download attached project 'delme012345.zip' and open in Unity.
2) Build and run project on a device.
3) Compare normal map scaling between Editor and device.
Note: Scaling doesn't work on a device, because all those squares are on a different scale.

Reproduced with:

5.2.4f1, 5.3.6p4, 5.4.1f1, 5.5.0b2

--------------------------------------------------
Fixed in: 2017.3.0a1

Comments (2)

  1. B79e19e9ff0757a2786484349ee17594?d=mm

    Synthercat

    Jan 10, 2017 12:52

    Found in 5.5f3 as well

  2. 1574c111406c434d7d39684a58d525a0?d=mm

    dradb

    Oct 16, 2016 23:49

    This is a serious issue for me. I'm building for mobiles and have a script that changes the normal map value. Works on Win, but not on Android.

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