Search Issue Tracker
Fixed in 2017.2.X
Votes
3
Found in
5.4.0f3
Issue ID
828427
Regression
No
[Android][iOS] Normalmap scale is ignored on mobile devices
Steps to reproduce:
1) Download attached project 'delme012345.zip' and open in Unity.
2) Build and run project on a device.
3) Compare normal map scaling between Editor and device.
Note: Scaling doesn't work on a device, because all those squares are on a different scale.
Reproduced with:
5.2.4f1, 5.3.6p4, 5.4.1f1, 5.5.0b2
--------------------------------------------------
Fixed in: 2017.3.0a1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
A_Savvidis
Jan 10, 2017 12:52
Found in 5.5f3 as well
dradb
Oct 16, 2016 23:49
This is a serious issue for me. I'm building for mobiles and have a script that changes the normal map value. Works on Win, but not on Android.