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errors referencing unityplayer.winmd
Link to forum thread: http://forum.unity3d.com/threads/build-error-with-wsa-plugin.300913/ I'm writing a WSA plugin with a referen... Read more
[Prefab] Undo skips prefab unparenting
To reproduce the bug please follow the steps 1. Create new project 2. Create new GameObject 3. Create new prefab for GameObject 4. C... Read more
Continous baking is enabled by default in 2D project
Steps tp Reproduce: 1. Create a new project in 2D. 2. Run the scene and observe the baking bar appears with the message "Baking paus... Read more
Capsule Collider Bounds Incorrectly Calculated
To reproduce: 1. Open attached project 2. Open scene 3. Press play 4. Open scene view 5. Select Collider - Incorrect bounds 6. No... Read more
[AssetBundle] Setting assetBundleName in OnPreprocessAudio() crashes Unity
Steps to reproduce this issue: 1. Open the attached project 2. It has a script with few lines: void OnPreprocessAudio() { assetImpo... Read more
Linux: Pressing TAB while editing text in an input field inserts an actu...
-e: see title, doesn't do that on windows or osx standalone -repro: --create new scene --add input field http://docs.unity3d.com/Ma... Read more
[ImageEffects] Tonemapping is active in both Scene and Game views when H...
How to reproduce: 1. Open a new project 2. Import the Effects Standard Asset 3. Create a game object that would be visible in the s... Read more
[RenderTexture] Object with render texture does not display camera view
1. Open attached project 2. Open scene "Untitled" 3. Press play 4. Big cube on the right will be white 5. Open same scene with rc3 a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file