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render errors in sprite packer
-e: packing the sprites in the attached project shows a lot of artifacts in the sprite packer -repro:--open attached project (see us... Read more
[Edge] Infinity is displayed as 0.
Steps to reproduce.1. Build and run attached project.2. Open it in MS Edge.3. Click on button "Normal Infinity.".4. On the left box ... Read more
[GrabPass] Matrial with GrabPass shader renders much brighter on OpenGL ...
Materials using a shader with GrabPass appear much brighter in the game view in GLCore, Linear color space, in forward or legacy ver... Read more
External: [WebGL][Chrome] Mouse cursor imprecision on low frame rate
Steps to reproduce:1. Build and run attached project's scene "MouseDeltaTestScreen" to WebGL.2. Set FPS to 15 (Input field in upper ... Read more
[iOS][Mono] XML deserialisation for uLong returns the wrong value with M...
How to reproduce: 1. Open attached project2. Build to iOS and run- Note that in the console two values are printed: one is the input... Read more
[Standalone] Input Field editing functions do not work properly when usi...
How to reproduce: 1. Open attached project2. Build to Standalone and run3. Select the Input Field4. Press CMD + Left Arrow5. Type in... Read more
Links to target support installers in Build Settings are incorrect
Links to target support installers in Build Settings are incorrect How we can reproduce it using the example you attached1. Open Bui... Read more
Editor just crashed on opening tabs in Connect window
Can't reproduce this and got this only once for now. 1 Basic Networking(Multiplayer) project was opened in Editor2 I built Standalon... Read more
After importing model with "Optimize Game Object" enabled leads to inc...
To reproduce follow the steps:1. Open "Bug_Report" project2. Open "Scale_Error" scene3. Observe the scene - one of two objects are s... Read more
[CommandBuffer] _UnityWhite texture is assigned instead of the passed on...
Reproduction steps:1. Open attached project.2. Open and play "Test" scene.3. Notice that the skybox in the game view is not visible.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject