Search Issue Tracker
Fixed in 5.4.0
Votes
2
Found in
4.6.3f1
Issue ID
674884
Regression
No
Linux: Pressing TAB while editing text in an input field inserts an actual tab character
-e: see title, doesn't do that on windows or osx standalone
-repro:
--create new scene
--add input field http://docs.unity3d.com/Manual/script-InputField.html
--set its Content Type to Password
--build Linux standalone and run it
--go to input field
--press TAB
--NOTICE it added a character to the field
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Code runs slower when using a cached exception instance compared to creating a new one
- Broken UI in Default Preset Add Section of "Preset Manager" window
- [iOS] The Player freezes when closing the Notification Center and quickly swiping down from top
- Crash on Texture2D:SetPixelImpl when rapidly calling Texture2D.Apply()
- Graph Lines are not rendered when using Experimental GraphView or GridBackground
Gorna
Jun 03, 2015 09:06
Still active bug in 5.0.2p1.
Now enters two chars ) and space -- ") " when pressing tab.
I've used this solution for tab navigation (found on forums):
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class InputNavigator : MonoBehaviour
{
EventSystem system;
void Start()
{
system = EventSystem.current;// EventSystemManager.currentSystem;
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.Tab))
{
Selectable next = system.currentSelectedGameObject.GetComponent<Selectable>().FindSelectableOnDown();
if (next != null)
{
InputField inputfield = next.GetComponent<InputField>();
if (inputfield != null)
inputfield.OnPointerClick(new PointerEventData(system)); //if it's an input field, also set the text caret
system.SetSelectedGameObject(next.gameObject, new BaseEventData(system));
}
//else Debug.Log("next nagivation element not found");
}
}
}