Search Issue Tracker
SkinnedMeshRenderer bounds are multiplied by bone scale when "Update Whe...
How to reproduce: 1. Open the attached project ("case_1205853-TriplanarBug.zip") 2. Open the repro scene ("SMRBoundsBug/SMRBounds") ... Read more
[URP] Renderer Feature cannot be removed from Forward Renderer when Rend...
Reproduction steps: 1. Open attached project "1208113_renderer_feature" 2. In the Project window, click on "CustomForwardRendererDat... Read more
EditorGUI.PropertyField does not tint the labels when the Personal theme...
To reproduce: 1. Open attached project 2. In Hierarchy window select GameObject 3. Check inspector window with Personal theme and Pr... Read more
Some parts of a model are animated differently compared to Key frames wh...
Steps to reproduce: 1. Open the attached project "Case_1206315" 2. Open "Test" scene 3. Enter Play mode and pause it 4. Go through e... Read more
Subscene fails to import when using managed IComponentData referencing a...
How to reproduce: 1. Open the attached project "1201070.zip" 2. Open the Scene1 3. Select ManagedComponent in the Hierarchy Expecte... Read more
Static batching changes Normal map on GameObjects when negative values a...
How to reproduce: 1. Open the attached "1205209.zip" project 2. Open the SampleScene Scene 3. Enter Play Mode 4. Observe the two Cub... Read more
Crash on SpookyHash::Short when continually interrupting auto-generating...
Steps to reproduce: 1. Open the attached project ("1205313.zip") 2. Open "Lights and Shadows" Scene 3. Select "Point Light", "Spot L... Read more
Class constructor is not invoked when adding SerializeReference attribute
How to reproduce: 1. Open the attached project "1206352.zip" 2. Open the SampleScene 3. Select the Container script (Assets -> Runti... Read more
Crash on ParticleSystem::EndUpdateAll() when exiting Play mode while a P...
How to reproduce: 1. Open the attached project '1206498.zip' 2. Open 'Main Menu (Console)' scene 3. Enter Play mode 4. Exit it -- ob... Read more
[Linux] libaudiopluginresonanceaudio.so has code which uses SSE 4.1 inst...
How to reproduce: 1. Create a new project on a machine with a CPU that doesn't support SSE 4.1 instructions -- observe the crash Re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph