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[JOBS] DOTS Editor package causes performance to drop when Object is sel...
Reproduction steps: 1. Open a new or existing project 2. Install DOTS Editor preview.2 - 0.1.0 (Unity versions 2019.3.0b11 and highe... Read more
[HDRP] Realtime reflection probe does not start updating when created at...
How to reproduce: 1. Open "reflectiontest" from the attached project 2. Deselect any object 3. Start Play mode Expected result: The... Read more
Package related errors are thrown when installing Entities 0.4.0-preview...
Reproduction steps: 1. Create a new project 2. Install Entities 0.4.0-package.10 package Expected result: No errors are thrown Actu... Read more
[EditorWindow] [Mac] Floating window disappears and not brought back by ...
Steps to reproduce: 1. Open a new project 2. Open any floating window (e.g. any option from "window" or three dots in existing tab a... Read more
Anisotropic filtering is not applied to Terrain Details when changing Te...
Steps to reproduce: 1. Open the attached project (case_1206564-Anisotropic_Texture_PerTexture.7z) 2. Enter Play Mode and set the Sca... Read more
Crash on UnityEditor.Recorder.FrameCapturer.fcAPI:fcReleaseStream when r...
Steps to reproduce: 1. Open the attached project ("1208387.zip") or open a new project and install Unity Recorder package 2. Open th... Read more
Editor crash when size of the List was set to 0 in the instance of a pre...
How to reproduce: 1. Open attached project "subclass selector.zip" 2. Open "non-zerosizeList" scene 3. Set "Foo List" size value in ... Read more
Crash on UnityEngine.Profiling.Profiler:BeginSampleImpl when calling Pro...
How to reproduce: 1. Open attached project "profiler-test.zip" 2. Open "ReproductionScene" scene 3. Enter Play Mode Expected result... Read more
Second time GPU lightmapper is chosen with no supported GPU, no fallback...
The baking get stuck when the static object starts to bake with Progressive GPU light mapper the second time. [PathTracer] Failed t... Read more
[2D][2D Animation] Sprite Bounds do not update for Sprite Parts that hav...
[2D][2D Animation] Sprite Bounds do not update for Sprite Parts that have additional root bone set How we can reproduce it using th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph