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[Burst] "Burst error BC1002: Unable to find interface method" error when...
Reproduction steps: 1. Open "project_756592.zip" project 2. Build a Standalone Player Expected Result: Build finishes successfully ... Read more
[Universal RP] Alpha clipping in shadergraphs is not factored in during ...
Reproduces on master (60b2b4b521), as well as all other versions of SRP tested (7.1.6, 7.0.1, and 4.10.0) Steps to reproduce: 1. Do... Read more
SerializedObject target has been destroyed error is thrown on creating L...
SerializedObject target has been destroyed error is thrown on creating Lightmap Parameter in LightingSettings Preset. Steps to repr... Read more
Editor crashes on ParticleSystem::EndUpdateAll when exiting Play mode wi...
How to reproduce: 1. Open the attached project "case_1207894.zip" 2. Load the "Repro" scene and enter Play mode 3. Exit Play mode --... Read more
[HDRP] Forward Rendering does not update active Area Lights list for one...
Reproduction steps: 1. Open project in "MyRepro.zip" and open Scene "sdsd.unity" 2. HDRenderPipelineAsset Lit Shader Mode is Forward... Read more
[Lighting] Failed to find a suitable OpenCL device error is thrown on se...
Failed to find a suitable OpenCL device error is thrown on selecting Progressive GPU light mapper. Unable to switch to Progressive G... Read more
[Probuilder] NullReferenceException in ProBuilder.TransformUtility.Repar...
A series of errors pop in the console when attempting to centre the pivot of a probuilder object. Repro steps: - made a cube and mo... Read more
[TMP] OnEndEdit is not called when clicking away after scrolling in an I...
Reproduction steps: 1. Open user's attached project "InputFieldBugDemo" and run "SampleScene" 2. Click on the Input Field 3. Scroll ... Read more
[Hub] Hub UI does not reflect the uninstalling state when multiple Unity...
How to reproduce: 1. Open Unity Hub 2. Make sure that you have at least 2-3 Unity versions installed through Hub 3. Queue multiple U... Read more
Terrain Details have Anisotropic filtering applied when its Texture Anis...
Steps to reproduce: 1. Open the attached project (case_1208474.zip) 2. Switch to the Game window 3. Under Edit > Project Settings > ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph