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[ES 3.0][Mali] Gradient is rendered incorrectly on Android devices with Mali GPU

Mobile Rendering


Reproduction steps:
1. Open the attached project
2. Open and play "test" scene
3. Notice that the scene is rendered correctly (check "expected.png")
4. Build and run with ES 3.0 on Android device with Mali GPU
5. Notice that the scene is rendered incorrectly (check "actual.png")

Comments (6)

  1. 88bd07524b3d2d49897b00e1cb31ea81?d=mm


    Aug 10, 2017 06:38

    Yes, forcing OpenGLES 2 seems to be the only workaround :(

  2. Abb7e39e609c424305c0bbb40789d8eb?d=mm


    Aug 02, 2017 09:56

    Unity says there is a workaround ? What is it ? Simply disabling Open GLES 3 ? In our project we use a plugin that requires Open GLES 3 on devices running Android N (7.0). Not supporting these devices exclude 6% of our user base. Is there another workaround ?

  3. 88bd07524b3d2d49897b00e1cb31ea81?d=mm


    Sep 25, 2016 09:10

    @Kali What mobile phone are you using?

  4. D5b736cd4f7da4a2108c191ab8b1794d?d=mm


    Sep 17, 2016 01:13

    Hi, I deleted the OpenGLES 3 and left only OpenGLES2 but no work :(, any idea?

  5. 88bd07524b3d2d49897b00e1cb31ea81?d=mm


    Sep 16, 2016 19:27

    It's been around since 5.2.x at least. Each time I was updating Unity I made a build on my S6 and it was still there.

  6. De2edf241f47e7e34465cb8b7dcc64bb?d=mm


    Sep 13, 2016 22:14

    Also occurs in builds using Unity v5.3.6p4.

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