Search Issue Tracker
Won't Fix
Votes
4
Found in
5.4.0f3
Issue ID
823988
Regression
No
[ES 3.0][Mali] Gradient is rendered incorrectly on Android devices with Mali GPU
Reproduction steps:
1. Open the attached project
2. Open and play "test" scene
3. Notice that the scene is rendered correctly (check "expected.png")
4. Build and run with ES 3.0 on Android device with Mali GPU
5. Notice that the scene is rendered incorrectly (check "actual.png")
Comments (6)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
raydekk
Aug 10, 2017 06:38
Yes, forcing OpenGLES 2 seems to be the only workaround :(
zhoufei
Aug 02, 2017 09:56
Unity says there is a workaround ? What is it ? Simply disabling Open GLES 3 ? In our project we use a plugin that requires Open GLES 3 on devices running Android N (7.0). Not supporting these devices exclude 6% of our user base. Is there another workaround ?
raydekk
Sep 25, 2016 09:10
@Kali What mobile phone are you using?
kaly
Sep 17, 2016 01:13
Hi, I deleted the OpenGLES 3 and left only OpenGLES2 but no work :(, any idea?
raydekk
Sep 16, 2016 19:27
It's been around since 5.2.x at least. Each time I was updating Unity I made a build on my S6 and it was still there.
jasonMcintosh
Sep 13, 2016 22:14
Also occurs in builds using Unity v5.3.6p4.