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Won't Fix
Votes
0
Found in
5.4.0p1
Issue ID
824471
Regression
No
[Graphics] Graphics.DrawMeshNow always takes the camera position when rendering
To reproduce:
1. Open DemoScene
2. Press Play
3. Notice that GL.LoadProjectionMatrix( proj ); is not taken into account when rendering a mesh with Graphics.DrawnMeshNow
4. Select mainCamera
5. Toggle renderManually
6. Notice that drawing manually using GL methods, will draw as intended
Reproducible: 5.5.0a6, 5.4.0p2, 5.3.6p3, 5.2.5f1
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