Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.4.0f3
Issue ID
824360
Regression
No
[MSE] Manually baking lightmaps on multiple scenes causes duplicate lightmaps to appear under Lightmaps tab
Repro steps:
1. Open "LightmapBugReport" project
2. Load "demo1" and "demo2" scenes
3. Open Lighting Window
4. Under the Lightmaps tab make sure that Auto (next to build) is disabled
5. Press Build
6. Observe that two lightmaps appear completely the same
Note: If you build lightmaps with Auto enabled everything works alright. Scroll down for user's picture.
Also sometimes only one lightmap gets baked and you get scene distortion.
Actual behavior: Duplicate lightmaps appear under Lightmaps tab
Expected: Different color lightmaps should appear under Lightmaps tab
Reproduced on: 5.4.0f3, 5.5.0a6
Could not test on previous versions because of errors.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX] Custom HLSL with 'int' parameter, without the 'in/out/inout' access modifier is not supported
- [Windows] Lens Flare doesn't work in the Lens Flare Showroom URP Sample Scene
- Crash on ujob_execute_job while using OverlapBoxCommand when collisions are more than maxHits
- The validity of the multiple handles can behave differently based on the load/release operations order, when multiple Addressables.LoadAssetAsync and Addressables.Release are used to load and release the same Addressable Asset
- Dynamic text is rendered in the background when it is inside the <font> tag
Add comment