Search Issue Tracker
Fixed in 2019.3
Fixed in 2019.1, 2019.2
[Timeline] Changing the Emit Signal property of a Signal Emitter does not mark the Timeline as dirty
How to reproduce:
1. Open the attached "case_1148709-EmitSignalNoSave" project
2. Open the "New Timeline" in Timeline Window
3. Select the Signal Emitter marker and change the Emit Signal property from "Signal1" to "Signal2"
4. Close and reopen the project, then inspect the Signal Emitter again
Expected results: The Emit Signal property is set to "Signal2"
Actual results: The Timeline asset did not get marked as dirty, therefore the Emit Signal property did not get saved and is still set to "Sginal1"
Reproducible with: 2019.1.0f2, 2019.2.0a13
1. Could not test with 2019.1.0a10 and below as Timeline Signals were introduced in 2019.1.0a11
2. Changing anything else in the Timeline (f.e. adding a Track or another Signal Emitter) causes the changes in "Emit Signal" properties to be saved
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Progressive lightmapper leaks memory upon subsequent scene switches and bakes
- [Mac] [IL2CPP] Build fails because of uncaught System.TypeInitializationException in ToolChains.XcodeInstallation
- Screen.fullScreenMode is always returning a default value even though it is set to be a different one
- [Assetbundle] "The referenced script (Unknown) on this Behaviour is missing!" has occurred when loading assetbundle
- Assertion failed on expression Error is thrown when Orthographic Camera and a Particle System with Specific settings are used