Search Issue Tracker
Fixed in 2019.3
Fixed in 2019.1, 2019.2
[Timeline] Changing the Emit Signal property of a Signal Emitter does not mark the Timeline as dirty
How to reproduce:
1. Open the attached "case_1148709-EmitSignalNoSave" project
2. Open the "New Timeline" in Timeline Window
3. Select the Signal Emitter marker and change the Emit Signal property from "Signal1" to "Signal2"
4. Close and reopen the project, then inspect the Signal Emitter again
Expected results: The Emit Signal property is set to "Signal2"
Actual results: The Timeline asset did not get marked as dirty, therefore the Emit Signal property did not get saved and is still set to "Sginal1"
Reproducible with: 2019.1.0f2, 2019.2.0a13
1. Could not test with 2019.1.0a10 and below as Timeline Signals were introduced in 2019.1.0a11
2. Changing anything else in the Timeline (f.e. adding a Track or another Signal Emitter) causes the changes in "Emit Signal" properties to be saved
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Crash on GameObject::ActivateAwakeRecursively when exiting Play Mode
- [Asset Bundles] Bundles are not cached when using certain request URLs
- [URP] Color correction effects are applied to overlay camera when only being added to the base camera
- Ribbon trail with Attach Ribbons To Transform checked and Simulation Space property set to World is attached to (0,0,0) position
- Inconsistency displaying company name in Package Manager UI