Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.2.X
Votes
0
Found in
2019.2.0a12
2019.2.0a13
Issue ID
1149001
Regression
Yes
Editor is extremely slow and almost unresponsive when the GICache tab from Preferences window is active
Steps to repro:
1. Download the attached repro project (from the comments section);
2. Open 'Spotlight_Tunnel_PLM' scene;
3. Open the Preferences window (Edit-Preferences...);
4. In the Preferences window open GI Cache tab;
5. With the GI cache tab opened navigate in the Scene view (scroll, pan, zoom).
OR
1. Create new project with 3D template;
2. Add cube gameobject;
3. Mark the cube gameobject as lightmap static (Contribute GI);
4. Switch the Directional light type to Baked;
5. Bake the scene's GI;
6. Open the Preferences window (Edit->Preferences...);
7. In the Preferences window open GI Cache tab;
8. With the GI cache tab opened navigate in the Scene view (scroll, pan, zoom).
OR
1. Create new project with either LW or HDRP template;
2. Open the Preferences window (Edit->Preferences...);
3. In the Preferences window open GI Cache tab;
4. With the GI cache tab opened navigate in the Scene view (scroll, pan, zoom).
Actual result:
Editor is almost unresponsive and extremely slow. It looks like some assets are being imported/updated in the background. See attached video and Editor.log.
Regression introduced in Version 2019.2.0a12.
Expected result:
Editor performance is stable and consistent regardless of whether the GI Cache tab is opened or not.
Notes:
- Reproducible in 2019.3.0a1, 2019.2.0a13, 2019.2.0a12;
- Not reproducible in 2019.1.0f2, 2019.2.0a11;
- Reproducible on Windows 10 and OSX 10.14.4;
- Reproducible on Legacy, HDRP and LWRP;
- Reprodicible in HDRP and LWRP versions 5.2.3;
- Reproducible only when the GI Cache tab is active, not reproducible when other tabs of the Preferences window are active;
- The issue gets even more severe when GI Cache tab is active when baking - the Editor is completely unresponsive in this case.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics.DrawMeshInstanced does not work when 2D Renderer and 2D Shaders are used
- SpeedTree does not move when using WindZone
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
mairakhatrikhatri
Jul 26, 2020 06:41
I truly appreciate this post. I have been looking everywhere for this! Thank goodness I found it on Bing. You have made my day! Thank you again <a href="http://saskatoon.cs.rit.edu:10001/u/johnson6933">Jeffrey NJ</a>
Julieteresa
Nov 27, 2019 03:49
Nice post and thanks for writing this great article and i love this post, Solitaire is the best game to play in your free times and i always play it, if you like to play try here once a time here :- https://www.solitairefreesolitaire.com/
Salman86
Jun 07, 2019 06:27
It's relaxing and a great joy that, I love this game well https://solitaire-klondike.net done to the creators of this game and you for allowing me to play.