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Parallax Specular shader looks different for Realtime and Baked light
1) What happened Parallax Specular shader looks different for Realtime and Baked light 2) How can we reproduce it using the example... Read more
[MixedMode] Shadows on geometry facing away from shadow-casting light is...
1) What happened Combination of baked and realtime light causes artifacts on shadowed surfaces 2) How can we reproduce it using the... Read more
Open Project dialog doesn't allow to 'Enter' on pasted path
I used to open some projects with copying the path into clipboard and pasting it to Folder input inside Open Project dialog. But new... Read more
Reflection from point light doesn't look natural for shader's different ...
1) What happened Reflection from point light doesn't look natural for all shader's smoothness levels 2) How can we reproduce it usi... Read more
[Lighting window] Default parameters values aren't reflected in the main...
Steps to repro: 1. Open the lighting window and change the default parameter 2. Observe that doing so doesn't change the values in t... Read more
[Colliders 2D] Edge collider behaves differently from other colliders wh...
To reproduce: 1. Open attached project 2. Open EdgeCollider scene 3. Notice that there is object with Surface effector set to negati... Read more
[Terrain] Reflection probes do not affect Terrain
To reproduce this bug: 1. Open 'ShaderTest' project 2. Open 'scene' 3. It has a quad and terrain with the same material 4. Observe ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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