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0
votes
Fixed
0
votes
Fixed
0
votes
Duplicate

Parallax Specular shader looks different for Realtime and Baked light

Global Illumination

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Nov 24, 2014

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Version/s: 5.0.0b14

1) What happened Parallax Specular shader looks different for Realtime and Baked light 2) How can we reproduce it using the example... Read more

0
votes
Fixed

[MixedMode] Shadows on geometry facing away from shadow-casting light is...

Global Illumination

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Nov 24, 2014

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Version/s: 5.0.0b14

1) What happened Combination of baked and realtime light causes artifacts on shadowed surfaces 2) How can we reproduce it using the... Read more

0
votes
Fixed

Open Project dialog doesn't allow to 'Enter' on pasted path

Editor - Other

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Nov 24, 2014

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Version/s:

I used to open some projects with copying the path into clipboard and pasting it to Folder input inside Open Project dialog. But new... Read more

0
votes
Postponed

Reflection from point light doesn't look natural for shader's different ...

Shaders

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Nov 24, 2014

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Version/s: 5.0.0b14

1) What happened Reflection from point light doesn't look natural for all shader's smoothness levels 2) How can we reproduce it usi... Read more

0
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By Design

[Lighting window] Default parameters values aren't reflected in the main...

Global Illumination

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Nov 24, 2014

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Version/s: 5.0.0b14

Steps to repro: 1. Open the lighting window and change the default parameter 2. Observe that doing so doesn't change the values in t... Read more

0
votes
Duplicate

[Colliders 2D] Edge collider behaves differently from other colliders wh...

Physics2D

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Nov 24, 2014

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Version/s: 5.0.0b14

To reproduce: 1. Open attached project 2. Open EdgeCollider scene 3. Notice that there is object with Surface effector set to negati... Read more

0
votes
Fixed

[Terrain] Reflection probes do not affect Terrain

Shaders

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Nov 23, 2014

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Version/s: 5.0.0b13

To reproduce this bug: 1. Open 'ShaderTest' project 2. Open 'scene' 3. It has a quad and terrain with the same material 4. Observe ... Read more

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