Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.0b9
Issue ID
779520
Regression
Yes
[OSX][compute] ComputeShader.FindKernel should throw "not supported"
Info:
ComputeShader.FindKernel can't find the program in shader. It works on windows glcore, so might be osx and glcore related issue. Bug is in small priority, because compute shader is not supported on osx any way, still worth to check it, might be cause of deeper issue.
Project Steps:
1. Play scene "test".
2. You should get exception:
Kernel 'CSMain' not found
UnityEngine.ComputeShader:FindKernel(String)
TestComputeShader:Start() (at Assets/TestComputeShader.cs:20)
It should throw compute shader not supported.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selecting a color swatch makes black line appear on another color swatch on the left
- ArgumentNullException is thrown twice when maximizing then un-maximizing the Game View with a shortcut
- [URP][Vulkan] vkCmdBeginRenderPass is called twice with the same FrameBuffer
- The text is pushed down when double-clicking on the Visual Element to edit it in UI Builder
- The Inspector rounds up float values up to a maximum of 7 digits and overwrites the actual values in the file when saving the asset
Add comment