Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.1.0b9
Issue ID
923672
Regression
No
Adding another scene to the hierarchy crashes Unity
Adding a specific scene into hierarchy crashes Unity. Making even a slightest change in the scene, for example moving any object a bit and then saving the scene, fixes everything.
To reproduce:
1. open users attached project "crimsonglider.zip"
2. open "ConstructionScene.unity" scene
3. From the project tab, drag "MainScene.unity" scene into the hierarchy
Expected result: Scene is loaded
Actual result: Unity crashes
Reproduced on: 5.5.4f1 5.6.1f1 5.6.2f1 2017.1.0b10 2017.1.0f1 2017.2.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment