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BuildOptions.AcceptExternalModificationsToPlayer doesn't work with new b...
To Reproduce:1. Create a new project. Create a new scene and name it "scene.unity".2. Build to iOS with this line of code using an e... Read more
Editor crashes when compiling scripts if the scripts are written in a ce...
To reproduce:1. Open the project I attached ("repro(2).zip")Unity should crash when compiling scripts. I have removed every line tha... Read more
On Android device, materials with Standard Shader don't update the norma...
On Android device, materials with Standard Shader don't update the normal map on runtime. Read more
[Windows][GLCore] Editor in OpenGL Core freezes after resizing any tab
Project Steps: 1. Open any project or attached one. Have it set to use OpenGL Core rendering API2. Resize any Editor tab3. Editor wi... Read more
Resizing editor tabs results in artifacts
Projects Steps: 1. Open new Project.2. Resize it like crazy (Check GIF).3. You should get some rendering artifacts. Read more
[ImportPackage] Selected file is not highlighted in the import package w...
How to reproduce:1. Create new Unity project2. Open one of the unity packages window (Right Mouse Click on Asses folder > Import ... Read more
public Object type variables that have a scene assigned to them don't sa...
steps to reproduce: 1) open the project2) play scene 'sceneOn' - observe expected resultsPrints: "P publicGO 5 sceneOn sceneOff"(sce... Read more
[Perforce] Duplicating an asset with Perforce intergration doesn't set f...
To reproduce:1. Inport and set-up perforce2. Sync a PSD texture from Perforce, but do not check it out3. In the Project view duplica... Read more
[GLLEGACY] Low-level native plugin example doesn’t work on OS X editor
The example of a low-level native plugin, which is available on the manual page, doesn’t run properly on the OS X editor. http://doc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing