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Setting Material.shader has a huge performance difference between Editor...
Reproduction steps:1. Open the attached project.2. Check Development Build and Autoconnect Profiler checkboxes in the Player Setting... Read more
[AssetBundles] OnDisable() is called based on Asset Bundle loading order
Reproduction steps:1. Open the attached project.2. Play the "test" scene.3. Click the left button in the scene.- Console doesn't giv... Read more
Changing files included in compute shader doesn't compile before compute...
Steps to reproduce:1. Open the attached project (ComputeIncludeCompilationExample.zip)2. Open ComputeGlobals.compute and uncomment t... Read more
[iOS] Shader causing performance drop spike in Renderer.Mesh
Reproduction steps:1. Open the attached project.2. Connect Editor Profiler to iOS device.3. Build and run the "scene1".4. Wait until... Read more
[IL2CPP][iOS] Some public UI text elements set in Inspector become null ...
Public UI text elements set in Inspector get stripped on iOS builds. Steps to reproduce:1) Open the attached project.2) Build for iO... Read more
[2D] Unapplied Module Changes window appears when no changes are made to...
Unapplied Module Changes window appears when no changes are made to Edit Outline/Edit Physics Shape Steps to repro:1. import a Sprit... Read more
[2D] Sprite Mask is Categorized under Miscellaneous in the Components Menu
Sprite Mask is Categorized under Miscellaneous in the Components Menu Steps to Repro: 1. open the editor2. from the Editor Window Me... Read more
Elevating terrain using TerrainData.SetHeights results in Raycast not hi...
To reproduce:1. Open attached Unity project "TerrainTest2.zip"2. Open "Scene" scene3. Go into play mode4. Move the mouse around the ... Read more
Awake is called every time the Inspector gets in focus if the Preview wi...
To reproduce: 1. Open the project, attached by tester (PreviewAwakeBug.zip)2. Open "scene01" scene, if not open3. Enter Play mode4. ... Read more
[macOS][Metal] Unable to open project after enabling Metal Editor Suppor...
If Metal Editor Support* (Experimental) is enabled and Library folder is deleted, a project can no longer be opened. It freezes at l... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal