Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.0b7
Issue ID
916814
Regression
No
#Unity2017Beta Reflection does not work when "Reflection Probes Box Projector" disabled
Reproduction steps:
1. Open project attached(TestProject.zip)
2. Open scene "scene".
3. Open frame debugger.
4. Go to "Camera.Render/Drawing/Render.OpaqueGeometry/RenderDeferred.Reflections/RenderDeferred.DefaultReflection/Draw GL".
Expected result: It will have some kind of reflection.
Actual result: It is purple (not working).
Notes:
- Error appears on opening or when disabling "Reflection Probes Box Projector":
Shader error in 'Hidden/Internal-DeferredReflections': variable 'd' used without having been completely initialized at line 73 (on d3d11)
- Reproduced on: 5.5.0f3, 5.6.1p2, 2017.1.0b8, 2017.2.0a1
- Not a regression
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
This issue has been identified as having low priority and has been closed without a fix. If the bug has no workaround and is blocking your production please feel free to reopen it with any additional information you might have. Sorry for the inconvenience this might cause.