Search Issue Tracker
Duplicate
Votes
2
Found in
5.6.0f3
Issue ID
911075
Regression
Yes
[Animator] Switching between AnimatorOverrideControllers freezes animation
Steps to reproduce:
1) Download attached project and open in Unity
2) Open 'Test' scene
3) Click on 'Ethan' gameObject in Hierarchy window
4) Press Play
5) Press on GUI.Button 'AOC2 Clip' in Game view
Animation Controller will be switched to AnimatorOverrideController 'OverRide_Full' (Check Inspector window >> Animator component)
6) Press on GUI.Button 'AOC1 Clip'
AnimatorOverrideController 'OverRide_Full' will be switched to 'OverRide_Alt' AnimatorOverrideController and animation will freeze (check Inspector window >> Animator component)
Expected result: Switching between AnimatorOverrideControllers should not freeze animation (check attached gif 'noRepro.gif')
Actual result: Switching between AnimatorOverrideControllers makes animation to freeze (check attached gif 'repro.gif')
Reproduced with:
5.6.0b11, 5.6.1p1, 2017.1.0b5
Not reproduced with:
5.5.3p3, 5.6.0b10
Regression from: 5.6.0b11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
This is a duplicate of issue #906004