Search Issue Tracker
Duplicate
Votes
2
Found in
5.6.0f3
Issue ID
911075
Regression
Yes
[Animator] Switching between AnimatorOverrideControllers freezes animation
Steps to reproduce:
1) Download attached project and open in Unity
2) Open 'Test' scene
3) Click on 'Ethan' gameObject in Hierarchy window
4) Press Play
5) Press on GUI.Button 'AOC2 Clip' in Game view
Animation Controller will be switched to AnimatorOverrideController 'OverRide_Full' (Check Inspector window >> Animator component)
6) Press on GUI.Button 'AOC1 Clip'
AnimatorOverrideController 'OverRide_Full' will be switched to 'OverRide_Alt' AnimatorOverrideController and animation will freeze (check Inspector window >> Animator component)
Expected result: Switching between AnimatorOverrideControllers should not freeze animation (check attached gif 'noRepro.gif')
Actual result: Switching between AnimatorOverrideControllers makes animation to freeze (check attached gif 'repro.gif')
Reproduced with:
5.6.0b11, 5.6.1p1, 2017.1.0b5
Not reproduced with:
5.5.3p3, 5.6.0b10
Regression from: 5.6.0b11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
This is a duplicate of issue #906004