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Built lighting is lost when scene changes in both editor and game mode
There are two scenarios you can follow:a) 1. Open "game" scene in "game" folder2. Bake lighting for this scene3. Go to any other sce... Read more
CanvasRenderer properties are reset on disable
Steps to reproduce: 1. Open attached project2. Open scene "main"3. Run scene4. Notice that after few frames, image is half visible (... Read more
[Editor] GUI Window error with ColorPicker open
How to reproduce:1. Create a new empty project2. In the Hierarcy window click on MainCamera3. In the inspector, select the color pic... Read more
[WebGL][Firefox] Black spots in the main camera
Reproduction steps:1. Download "Highlighting system" asset form the asset store.2. Build and run the first scene.3. Notice the black... Read more
[WindSettingsForGrass] TerrainData scripting API names do not match name...
Wind Settings for Grass in TerrainData scripting API have different properties names than in editor wavingGrassAmount will affect Be... Read more
Scene extension check in build settings is case sensitive and as a resul...
Steps to reproduce: 1. Open attached project2. Open Build Settings3. Drag scene "test" to "Scenes in Build" list-Scene isn't addedEx... Read more
Particles that spawn inside collider are forced out of it
Steps to reproduce: 1. Open attached project "792953.zip"2. Open scene "test_particles_unity_beta_02"3. Run it and notice that it lo... Read more
[Build][DontDestroyOnLoad] Object is destroyed if scene is changed while...
Steps to reproduce: 1. Open attached project2. Build and run project3. Notice that when game reaches its final stage there's no "Inf... Read more
Appending iOS project with IL2CPP backend rebuilds it instead
1. Create new project2. Build to iOS with IL2CPP3. Append same project4. Editor will start building again instead of appending No re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS