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[CameraPreview] Camera preview became blinking when combining WaterProDa...
Camera preview became blinking when combining WaterProDaytime and Water4Advanced 1. What happened Camera preview became blinking wh... Read more
When a joint breaks from an impact, the OnJointBreak force parameter is ...
When a joint breaks from an impact, the OnJointBreak force parameter is always equal to a static value of 1.065353E 09 It does not ... Read more
iOS build crashes on launch when built with free version
iOS build crashes on launch when built with free version 1) Create new project on Unity with free license 2) Build and run for iOS ... Read more
After adding grass to the terrain - the whole Editor becomes very slow (...
After adding grass to the terrain - the whole Editor becomes very slow (Gfx.WaitForPresent) 1. What happened When adding grass to t... Read more
API Updater crashes on some generic types
Some generic type/method usages could crash updater. Read more
[Final Gather] Lightmap baking fails if baked twice
1. Open attached project 2. Open test2 scene 3. Clear lighting 4. Uncheck final gather 5. Build lightmap 6. Check final gather 7. Bu... Read more
[Editor] Changing lightmap directional mode (from non-directional to dir...
1. Open attached project 2. Set lighting direction mode to non-directional 3. Bake lighting 4. Switch from non-directional to direct... Read more
InputField.text returning incorrect values while editing it
To reproduce: 1) Download and open project 2) Build and run for iOS 3) Start editing one of the input fields 4) Notice that in the ... Read more
[Shader compiler] Specific shaders open gl compiled version throw "Mater...
Shaders "case_673047-ReliefTerrain2Geometry" open gl compiled version throws error related with Material Editor Inspector. At first ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes