Search Issue Tracker
Fixed in 5.3.2
Votes
1
Found in
5.3.1p1
Issue ID
756725
Regression
Yes
Particle System triggered via Event Trigger doesn't play
How to reproduce:
1. Open the attached project "ParticlesBugTest.zip"
2. Open and play test scene
3. Press the button
4. The button event trigger has action PointerDown (ParticleSystem.Play();) and PointerUp (ParticleSystem.Stop();)
5. It shall play the system and after stop it, but it doesn't happen
Not reproducible: 5.3.0f4, 5.4.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning messages are shown in the console when using Memoryless Render Targets with "storeResults: false"
- Unable to navigate with Tab key in "Create New Tile Palette" window to "Cancel" and "Create" buttons
- “InvalidOperationException” errors are spammed in the Console when entering Play Mode in various AI Navigation Sample Scenes
- HDRP Liquid sample Custom Injection Pass breaks transparency and refraction when set to Before Post Process
- [iOS] Rendering freezes when the device is oriented upside down
Add comment