Search Issue Tracker
Fixed in 5.3.2
Votes
1
Found in
5.3.1p1
Issue ID
756725
Regression
Yes
Particle System triggered via Event Trigger doesn't play
How to reproduce:
1. Open the attached project "ParticlesBugTest.zip"
2. Open and play test scene
3. Press the button
4. The button event trigger has action PointerDown (ParticleSystem.Play();) and PointerUp (ParticleSystem.Stop();)
5. It shall play the system and after stop it, but it doesn't happen
Not reproducible: 5.3.0f4, 5.4.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment