Search Issue Tracker
Fixed in 5.3.2
Votes
1
Found in
5.3.1p1
Issue ID
756725
Regression
Yes
Particle System triggered via Event Trigger doesn't play
How to reproduce:
1. Open the attached project "ParticlesBugTest.zip"
2. Open and play test scene
3. Press the button
4. The button event trigger has action PointerDown (ParticleSystem.Play();) and PointerUp (ParticleSystem.Stop();)
5. It shall play the system and after stop it, but it doesn't happen
Not reproducible: 5.3.0f4, 5.4.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment