Search Issue Tracker
Fixed in 5.3.4
Votes
1
Found in
5.2.4p1
Issue ID
756820
Regression
No
[VR] In Play mode moving input focus away then back to the Editor makes VRSettings.enabled true
In a VR-enabled scene with the Oculus Rift connected and VRSettings.enabled false, you can make VRSettings.enabled become true simply by clicking in another application (such as your web browser) then clicking back in the Unity Editor. Changing application input focus like this should have to effect on VRSettings.enabled.
I set the Severity high because this is one of the use cases defined by Unity VR devs (test G.2) in the Oculus Integration Verification Tests.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Add comment