Search Issue Tracker
Fixed in 5.3.4
Votes
1
Found in
5.2.4p1
Issue ID
756820
Regression
No
[VR] In Play mode moving input focus away then back to the Editor makes VRSettings.enabled true
In a VR-enabled scene with the Oculus Rift connected and VRSettings.enabled false, you can make VRSettings.enabled become true simply by clicking in another application (such as your web browser) then clicking back in the Unity Editor. Changing application input focus like this should have to effect on VRSettings.enabled.
I set the Severity high because this is one of the use cases defined by Unity VR devs (test G.2) in the Oculus Integration Verification Tests.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
Add comment