Search Issue Tracker
Fixed in 5.3.2
Votes
2
Found in
5.3.1p1
Issue ID
756786
Regression
Yes
IsFinite error spam with particles and second camera
How to reproduce:
1. Open the attached project
2. Open test scene
3. Make sure that scene view is like in the attached gif
4. Play the scene and notice IsFinite error
Not reproducible: 5.3.0f4, 5.4.0b1
Comments (5)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "NullReferenceException: Object reference not set to an instance of an object" error is thrown when attempting to remove a binding in the UIBuilder for a UxmlObjectReference
- Missing script error when clicking “script” link in Cave scene’s Water Sample Description
- [VFX Graph] Set Position Shape Gizmo isn't refreshed after shaper switch
- NullReferenceException is thrown when trying to access volumeStack from the HDCamera class
- Visual artifacts appear when using an Orthographic camera with a Reflection Probe
DeadShawn
Feb 28, 2016 02:14
I have reproduce this in 5.3.3f1
CaptainMurphy
Feb 09, 2016 16:02
Also reproducible with just about anything using planar reflection and a particle in 5.3.2p2.
davidjefferies
Feb 09, 2016 10:37
Still present in 5.3.2p1 and 5.3.2p2
Jean-Moreno
Feb 01, 2016 15:50
Note: this issue is different than this one:
https://issuetracker.unity3d.com/issues/screen-position-out-of-view-frustum-error-printed-non-stop
So you may still see IsFinite(outDistanceForSort) errors related to Particle Systems in the Console (seen in Unity 5.3.2p1)
Baraff
Jan 12, 2016 00:43
This community project shows the error easily. https://github.com/eliasts/Ocean_Community_Next_Gen
Steps:
1/ You need to simply set the mist.prefab to layer Default from Assets\Ocean\Mist folder.
2/ drive the boat around a bit and the IsFinite(outDistanceForSort) will start spamming the console.
100% reproducible.