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Fixed in 5.3.2

Votes

2

Found in

5.3.1p1

Issue ID

756786

Regression

Yes

IsFinite error spam with particles and second camera

Shuriken

-

How to reproduce:
1. Open the attached project
2. Open test scene
3. Make sure that scene view is like in the attached gif
4. Play the scene and notice IsFinite error

Not reproducible: 5.3.0f4, 5.4.0b1

Comments (5)

  1. D6f94df89007aec5fbe02deb6d65728d?d=mm

    DeadShawn

    Feb 28, 2016 02:14

    I have reproduce this in 5.3.3f1

  2. A116754ae498ca9a2ba9e3fce7506444?d=mm

    CaptainMurphy

    Feb 09, 2016 16:02

    Also reproducible with just about anything using planar reflection and a particle in 5.3.2p2.

  3. 4e8c63ba3732c115b118c85edca4a71d?d=mm

    davidjefferies

    Feb 09, 2016 10:37

    Still present in 5.3.2p1 and 5.3.2p2

  4. 4e41446dec95b6179fbfcebbf72e4681?d=mm

    Jean Moreno

    Feb 01, 2016 15:50

    Note: this issue is different than this one:
    https://issuetracker.unity3d.com/issues/screen-position-out-of-view-frustum-error-printed-non-stop

    So you may still see IsFinite(outDistanceForSort) errors related to Particle Systems in the Console (seen in Unity 5.3.2p1)

  5. 4ff0f9c8dada5a37a1a83e4c97054f73?d=mm

    Baraff

    Jan 12, 2016 00:43

    This community project shows the error easily. https://github.com/eliasts/Ocean_Community_Next_Gen

    Steps:
    1/ You need to simply set the mist.prefab to layer Default from Assets\Ocean\Mist folder.
    2/ drive the boat around a bit and the IsFinite(outDistanceForSort) will start spamming the console.

    100% reproducible.

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