Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2020.1.X
Votes
0
Found in
2019.3
Issue ID
1193278
Regression
No
[CPU PLM] Radeon Pro denoiser does not work upon the first bake using CPU PLM
Steps to reproduce:
1. Open an existing project
2. Make sure that Radeon Pro denoiser is selected
3. Make sure that lightmapper is set to Progressive CPU
4. Bake the lighting
5. Observe the errors in the console and notice that denoising does not work
Notes:
- This issue does not reproduce when baking using GPU PLM first
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
Add comment