Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2020.1.X
Votes
0
Found in
2019.3
Issue ID
1193278
Regression
No
[CPU PLM] Radeon Pro denoiser does not work upon the first bake using CPU PLM
Steps to reproduce:
1. Open an existing project
2. Make sure that Radeon Pro denoiser is selected
3. Make sure that lightmapper is set to Progressive CPU
4. Bake the lighting
5. Observe the errors in the console and notice that denoising does not work
Notes:
- This issue does not reproduce when baking using GPU PLM first
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress
Add comment