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Not Reproducible

Votes

0

Found in

2019.2.0a5

Issue ID

1132653

Regression

No

[Realtime GI][Mobile] Some part of environment lighting is missed on mobiles

Progressive Lightmapper

-

To reproduce:
1. Use [Lighting] Mobile FTP project or use project attached by QA
2. Bake lighting for Realtime scene
3. Build and launch on the device
-- There's spining lighting that represents day and night cycle. Observe how part of lighting is dropped during night phase.

Expected result: Bounced light from Realtime GI should be visible on mobiles (exactly the same as in the Editor)
Actual result: Some part of lighting is being missed.

Reproduced:
Unity versions - 2018.3.7f1 2019.1.0b6, 2019.2.0a7
Devices: iPhone 8+ iOS 12.1, iPad Air iOS 11.4, iPad Pro 10.5" A10X iOS 10.3.3, Samsung Galaxy S8 (SM-G950F) Mali G-71, Samsung Note 9 (SM-N9600) Adreno (TM) 630
Platforms - iOS, Android

  1. Resolution Note:

    This issue has been identified as having low priority and has been closed without a fix. If the bug has no workaround and is blocking your production, please feel free to reopen it with any additional information you might have. Sorry for the inconvenience this might cause.

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