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0
votes
Fixed

SphereCastAll hits return inverse normals

Physics

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Mar 01, 2016

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Version/s: 5.3.2p3

Steps to reproduce: 1) open users attached project 2) run "Scene" 3) go into scene view Expected: Rays are pointing to normal direc... Read more

0
votes
By Design

[TextureBlending] Sharp cut edges appear at the border of two overlappin...

Terrain

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Mar 01, 2016

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Version/s: 5.4.0b8

Steps to repro: 1. Open Unity; 2. Open attached project and 'test' scene; 3. Select 'Terrain' gameobject in the Hierarchy view; 4. ... Read more

0
votes
Fixed

OnDrag is blocked by Perspective camera Clipping Planes Far value

UI

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Mar 01, 2016

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Version/s: 5.3.3p1

Better Repro: - Open case_775756-TestDrag.7z project and its main scene - Both sprites have a OnPointerClick event handler that logs... Read more

0
votes
By Design

[TerrainComponent] 'Height' scalebar disappears when resizing Inspector ...

IMGUI

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Mar 01, 2016

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Version/s: 5.4.0b8

Steps to repro: 1. Open Unity; 2. Create new project and scene; 3. Add Terrain gameobject (GameObject -> 3D Object -> Terrain); 4.... Read more

0
votes
Fixed

[RotationBySpeed, SizeBySpeed] Should have "speed range" disabled in the...

Shuriken

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Mar 01, 2016

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Version/s: 5.3.3p2

The "by speed" modules (rotation by speed, size by speed, etc.) are not affected by "speed range" and as such should have it disable... Read more

0
votes
Won't Fix

In AnimatorController, when renaming a state, transitions are not rename...

Animation

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Mar 01, 2016

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Version/s: 5.4.0b8

Create an animator controller with two states Create a transition between the two states Look at name of transition Rename one state... Read more

0
votes
Fixed

Undo operation in a substate machine moves focus back to base layer

Animation

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Mar 01, 2016

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Version/s: 5.4.0b8

Create an animator controller Create a substate machine In Substate machine, create a new state Press Undo --> Focus goes back to b... Read more

0
votes
Fixed

Tree object is always created in the active scene in hierarchy instead o...

Assets Management

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Mar 01, 2016

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Version/s: 5.4.0b8

Steps to reproduce: 1. Create project and create multiple scenes in it (attached project has them already) 2. Right click on the any... Read more

8
votes
Fixed

[PrecomputedRealtime][Build] Objects are overexposed if scene is loaded ...

Global Illumination

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Mar 01, 2016

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Version/s: 5.3.2p3

Steps to reproduce: 1. Open attached project "Lights.zip" 2. Open scene "B" 3. In Lighting tab make sure that Precomputed Realtime ... Read more

3
votes
Not Reproducible

Reordering of items by drag&drop in 'Scenes in Build' list looks weird

Deployment Management

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Mar 01, 2016

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Version/s: 5.3.3p2

1. Add several scene into 'Scenes in Build' list (File -> Build Settings) 2. Drag&Drop the last scene in the list to the beginning o... Read more

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