Search Issue Tracker
Duplicate
Votes
0
Found in
5.4.0b2
Issue ID
762666
Regression
Yes
DirectX 9 & 11 w/ forward render path flips game view when using shader
Steps to reproduce:
1. Download and open attached project "case_760196-ClickBait.zip"
2. Open game view
3. Switch API to either D3D9 or D3D11
4. Switch render path to forward
Actual result: shader generated image is flipped on Y axis
Expected result: not flipped image
(See attached screenshots)
Note: It happens on D3D9 and D3D11, but D3D11 also spams "rtDesc.Width == colorSurf->width && rtDesc.Height == colorSurf->height" to the console
Possible workaround: Use Deferred render path
Only reproducible on Windows 10 and Unity 5.4
Reproduced on:
Windows 10
Unity 5.4.0b2, 5.4.0b1
NOT Reproducible on:
Unity 5.3.1p3 and below
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ScheduleGenerateTilingShape when modifying PolygonCollider2D path count and setting path vertices
- Crash when a scene is created with LocalPhysicsMode::Physics3D
- [HDRP] Light doesn't bounce off terrains
- Unity Hub opens instead of the Unity Editor when launching a project from a Windows command line if a backslash is added to the end of the project path
- "ParseErrorException" is thrown when parsing a float with a very small value from JSON
This is a duplicate of issue #752162