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Duplicate

Votes

0

Found in

5.4.0b2

Issue ID

762666

Regression

Yes

DirectX 9 & 11 w/ forward render path flips game view when using shader

Shaders

-

Steps to reproduce:
1. Download and open attached project "case_760196-ClickBait.zip"
2. Open game view
3. Switch API to either D3D9 or D3D11
4. Switch render path to forward
Actual result: shader generated image is flipped on Y axis
Expected result: not flipped image
(See attached screenshots)

Note: It happens on D3D9 and D3D11, but D3D11 also spams "rtDesc.Width == colorSurf->width && rtDesc.Height == colorSurf->height" to the console

Possible workaround: Use Deferred render path

Only reproducible on Windows 10 and Unity 5.4

Reproduced on:
Windows 10
Unity 5.4.0b2, 5.4.0b1

NOT Reproducible on:
Unity 5.3.1p3 and below

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