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[WebGL] build fails even on empty new project
-e: see title, worked in beta18 now fails on OSX and Win -repro:--create new empty project (or download the attached one)--start a W... Read more
[VR] VRSettings.enabled cannot be set to true
Steps to reproduce:1. Download and open attached project "Test.zip"2. Make sure you have attached HMD and in Player Settings VR mode... Read more
Regression in Baked Transparency
Geomerics introduced a regression in baked transparency in Enlighten SDK 3.03 Patch 3. The following gfx tests have been disabled:45... Read more
[UnetTransport] "Assertion failed on expression: 'm_MessageLength == m_T...
Steps:1. Open attached project2. Build and run "Realible" scene for standalone3. Run "Reliable" scene in Editor and press "Server" b... Read more
[VR] Mac: VRSettings do not update when DK2 headset is powered off
VRSettings.enabled used to become false when the Rift goggles were powered off during Play mode. On Mac using Unity 5.4.0b18 in Play... Read more
[VR] On Mac DK2 fails to respond after toggling VRSettings.enabled false...
On Mac with Unity 5.4.0b18 in Play mode, toggling VRSettings.enabled from true to false causes the scene to vanish from the Oculus R... Read more
Mouse and touch inputs are reported with decimals on OSX in editor Play ...
How to reproduce: 1. Open attached project2. Open scene DebugScene.unity3. Play the scene4. Click anywhere in the game view- Note th... Read more
[Layout] Failed to destroy editor windows error after creating new layou...
How to reproduce:1. Open the attached project "CustomGUI.zip"2. Save Layout and name it (Window->Layout-> Save Layout)3. Open ... Read more
Assigning constant as the default parameter in the constructor of a gene...
When a constant is assigned as the default parameter in the constructor of a generic class, other methods fail to compile. Steps to ... Read more
[UNET] Editor does not save Channel changes in Network Manager
Changes are not registered when modifying QoS Type or adding/removing channels in Network Manager 1. Open the attached project2. Ope... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS