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0
votes
Duplicate

Entering play mode changes selected transition

Animation

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Jul 22, 2014

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Version/s: 5.0.0a17

Currently selected transition becomes from AnyState to the state that the previous transition was leading when play mode was entered... Read more

0
votes
By Design

Disabling button component no longer trigger animation transition with c...

Animation

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Jul 21, 2014

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Version/s: 4.6.0b13

To Reproduce: 1. Open in b13, observe that disabling the button component doesn't trigger the transition to 'Disabled' state in anim... Read more

0
votes
Fixed

Text field scrolling on Text (Script) component is broken.

UI

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Jul 21, 2014

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Version/s: 4.6.0b13

To reproduce: 1. Open attached project 2. Open "Fieldtest" scene 3. Select Text game object (Canvas->Text) 4. In Text (Script) com... Read more

0
votes
Fixed

Loading streams to be played back looped does not work - gets stuck on t...

Asset Loading

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Jul 21, 2014

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Version/s: 4.5.1f3

Steps to repro: 1. Open the attached project and the scene 2. Press play 3. Each button presents a test case: 1.) The ideal approach... Read more

0
votes
Fixed

2 extra files (lib, exp) generated for windows standalone build

Installer

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Jul 21, 2014

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Version/s: 5.0.0a17

-e: when you create a windows standalone build two extra files are generated. an Exports Library File and an Object File Library. ... Read more

0
votes
Fixed

Deleting transition from Entry to default state does nothing

Animation

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Jul 21, 2014

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Version/s: 5.0.0a17

Deleting transition from Entry to default state prompts user if it really wants to do it, but does nothing if user accepts to delete... Read more

0
votes
Duplicate

Surface>Colored Specular shader loses SpecMap img if

Global Illumination

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Jul 21, 2014

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Version/s: 5.0.0a17

Surface > 'Colored Specular' shader loses SpecMap img if Lightmapping is 'On' 1. Setup object to use material with Colored Specular... Read more

0
votes
Fixed

Black lightmap on co-planar faces of non-uniformly scaled cubes

Global Illumination

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Jul 21, 2014

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Version/s: 5.0.0a17

Lightmaps were generated with the On Demand GI Workflow from a scene lit only by a Skybox (or only by Sky Light Color). The scene i... Read more

0
votes
Fixed

Collider 2D cannot be easily edited when it's gameObject's transform sca...

Physics2D

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Jul 20, 2014

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Version/s: 5.0.0a17

To Reproduce: 1. Open scene in the attached project, double click 'largeQuad' in hierarchy 2. Click shift, it's collider cannot be ... Read more

20
votes
Fixed

BackBuffer alpha channel is always set to 1 on android devices

Mobile Rendering

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Jul 19, 2014

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Version/s: 4.5.2p1

Alpha channel BackBuffer is always set to one on android devices from Unity 4.3 Read more

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