Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.1f1
Issue ID
757799
Regression
Yes
Crash when game object that is a child of a missing prefab is deleted
Reproduction steps:
1. Open attached "test0" Unity project.
2. Open "Scenes > Spells Test" scene.
3. Expand and delete "UI Parent > UI > FPS Text" in the hierarchy.
4. Unity crashes on "std::_Move<SingleObjectUndo * __ptr64,SingleObjectUndo * __ptr64>".
Not reproducible with:
5.2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selector gets stuck in UI if scroll is used while dragging
- Created asset is placed in a new folder when creating a new folder and instantly creating an asset by clicking somewhere else
- Selecting and deleting transition in Animator does not add to Undo History when animation is previewed in Inspector
- GameObjects remain static when updating constraints of PhysicsJoint with "Enable Sleeping" selected in Havok Physics Configuration
- [iOS] Touch input is not clocked and UI is unresponsive when the application is paused mid-drag without lifting the finger
Piroshi001
Mar 12, 2016 04:10
I Have the same problem with unity 5.3.2