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Duplicated child GameObject inside Canvas has modified RectTransform::Sc...
To reproduce:1. Open the attached project2. Duplicate a child GameObject inside Canvas Desired outcome: The duplicated GameObject ha... Read more
Huge memory leak while previewing LOD bias in Scene View
To reproduce: 1. In a new project, create a cube2. Add LOD Group component to the cube3. Open Scene view4, Drag camera icon in the L... Read more
Making prefab from gameobject causes all opened scenes to be marked as d...
Steps: 1. Open several scenes in Hierarchy2. Create a new GameObject3. Drag & Drop it to Assets folder to make a prefab==>All... Read more
[macOS][Retina] UI Text is blurry (not clear) on Retina displays in Builds
UI > Text is blurry on retina displays. It is very well seen with small fonts. Steps to reproduce:1. Open attached project.2. Bui... Read more
DLL breaks after upgrading to 5.6 and up
Reproduction steps:1. Open project attached (New Unity Project 15)2. Press "Menu/Test/Test" Expected result: Prefab will be created ... Read more
[WebAssembly] Integer overflow on DirectorFrameTime::CalculateDSPDeltaTime
Steps to reproduce: 1) Open Unity and create a new project2) Switch platform to WebGL in Build Settings3) Enable Development Build4)... Read more
Scaling root does not scale character with Optimize GO enabled
Scaling the character's root does not give the expected result when Optimize Game Object is enabled on a Humanoid rig (Inspector >... Read more
Icons flicker when scrolling from Free Assets to Paid Assets in the Proj...
Steps to reproduce : - create a new project- in the Project Browser type "substance" and click on the Asset Store- scroll down the a... Read more
Crash at MoveTransformToRootOfSceneUndo when "Undo transform parenting w...
Reproduction steps:1. Create new project.2. Create empty object and a child for it.3. Drag it to project window to save as prefab.4.... Read more
Terrain is black when Scene is loaded from AssetBundle and textures are ...
When loading a scene from an asset bundle containing a terrain; Where the terrain textures are contained within another AssetBundle.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used