Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
5.6.1
Issue ID
1129303
Regression
Yes
[Shader Graph] Main preview window name does not change if Shader Graph asset renamed manually
Main preview window name does not change if Shader Graph asset renamed manually.
Steps to reproduce:
1. Create a new project.
2. Add Shader Graph Package from Package Manager.
(Window > Package Manager > Advanced > Check Show Preview Packages > Shader Graph, Click Install)
3. Right-click anywhere in Project View and select Create > Shader > Unlit Graph.
4. Select newly created Shader Asset and Click Open Shader Editor in the Inspector.
5. Right-Click on Shader Asset in the Project View and select Rename.
6. Rename the Asset as 'NewName'.
Actual result:
Preview window name does not change.
Expected result:
Preview window name changes to 'NewName'.
Occurring On:
2019.1.0b4, 2019.2.0a7, 2019.1.0a9
Working fine on: 2018.3.0f2
Package Version: 5.6.1, 5.3.1, 5.1.0.
Note:
1. Due to some Shader Graph package problem, unable to verify this issue in 2019.1.0a1 to 2019.1.0a8 editor versions.
2. The screenshot is attached for reference.
Environment: Mac and Windows.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
- "Assertion failed on expression" error occurs when multiple Animation Components are instantiated after changing the Culling Type
- MacOS persistentDataPath uses old path when built compared to Editor Play mode
- Crash on RaiseException when entering Play Mode in a specific project
- Debug Console does not reappear when disabling and re-enabling Debug.developerConsoleEnabled
Add comment