Search Issue Tracker
Fixed in 1.3.0-test.1
Votes
0
Found in [Package]
1.2.15
Issue ID
1129140
Regression
Yes
Editor freezes on Collab's "Checking for Changes" when opening large projects
1) What happened?
When opening a project larger than 20GB that is synced with Collab, a "Checking for changes" progress bar opens that effectively doubles the amount of time it takes to open a project. This is because Collab is looking through each file to check if any assets have been modified outside of Unity's scope (ie. the File Explorer/Finder, Visual Studio, etc.) and, by extension, Collab's scope. This check is linearly related to the size of the project and startup times are only made worse the bigger the project becomes. Some projects that are over 50GB take hours to open when Collab is enabled.
2) Repro Steps
1. Open a Collab-enabled project on any version of Unity older than 2017.1 that is larger than 20GB.
2. The Editor freezes while the project finishes importing all assets.
Expected: The Editor unfreezes and the project can be interacted with by the User.
Actual: The Editor remains frozen while Collab's "Checking for changes" prompt appears and doubles the startup time by seeking through every asset in the project for untracked changes.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Resolution Note (fix version 1.3.0-test.1):
Verified in 2019.2.0a4.
Resolution Note:
Verified in Version 2018.3.10f1 (1fb0eb30d962).