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[OSX] WWW Class - IPv6 Support
The issue when running on an IPv6 network is that it doesn't appear to work, doesn't appear to error and also doesn't appear to make... Read more
Activation from command line fails if there is old license file
Prerequisites:- Editor is already activated and has a license file (e.g. Personal Edition) Repro:1. Close Editor2. Try to activate i... Read more
[Game View] 'No cameras rendering' stays on play, even if the scene is u...
To reproduce:1) Create new project2) Delete camera from scene3) Add a UI Image4) Play the scene5) Notice that "No cameras rendering"... Read more
[Holo Toolkit]Crash when re-importing "HoloToolkit" assets
Steps to reproduce:1. Download and open attached project.2. Notice that the "Console" window outputs: "A default asset was created f... Read more
Multiple hierarchy tabs take focus when an object is created
1. Open the attached project2. Make sure there is an other Hierarchy tab alongside the Game tab3. Open the Game tab4. Create an obje... Read more
Calling AudioSource.Play every frame causes the first Audio Filter to lo...
How to reproduce: 1. Open the attached project and a "Test" scene in it.2. Open the Console window, play the scene and notice how th... Read more
[iOS] UnityEngine.Ping leaks memory on iOS
Steps to reproduce:1) Open the attached project.2) Add scene 'Main' to build.3) Build the project for iOS.4) Deploy the project to i... Read more
[Material] - 5.4 : Skinned mesh rendering black - seems like limit on # ...
Description:User can't have more than 3 x 8K textures render correctly in the HoloLens emulator. This is on a skinned mesh renderer.... Read more
[Baking] Switching light Baking from Mixed to Realtime produces no lighting
1. Open the attached project 'Baking'2. Open the available scene3. Set the Baking of the gameobject 'Light' to Mixed4. Build lightma... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor