Search Issue Tracker
By Design
Votes
0
Found in
5.0.0b19
Issue ID
662573
Regression
No
Objects are still affected by light probes even when they are disabled/deleted
- Open the Demo scene in the attached project. It has a number of static objects with lightmapping baked for them (after which all lights in the scene have been disabled)
- Try to move the pink cube around in the scene (this is a dynamic object). Notice it gets affected by the light probes around it (expected)
- Disable the LightProbeGroup component on the LightProbeGroup game object (or the game object itslef) and move the pink cube around. Notice it still gets affected by the light probes (unexpected)
- Delete the LightProbeGroup game object and move the pink cube around - it still gets affected by the light probes (whcih are not even there anymore? unexpected)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Add comment