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On iOS 6.0 error Symbol not found: ___sincosf_stret is thrown since 4.6.1p5
To reproduce: 1) Download and open project 2) Build and run for iOS on device with iOS 6 3) Notice error and crash when app starts ... Read more
Editor crash on baking lightmaps
-e: see title -repro: --start editor with -force-opengl option --open attached project --open "XP testing" or "light probes" or "re... Read more
force-opengl: editor crashes on trying to enable directx11
-e: see title -repro: --start windows editor with -force-opengl --go to project settings > player --try enabling directx11 --NOTICE... Read more
force-opengl: scene gizmo not displayed correctly
-e: the scene gizmo is barely visible when starting the editor with force-opengl -repro: --start unity with -force-opengl --look at... Read more
setting all items to high value makes lightmapping fail at clustering
-e: we just set all sliders to the right and all the inputs to something high -repro: --open attached project --open XPTesting.unit... Read more
[BugReporter] Doesn't update file/folder size
To Reproduce: 1. Open the bug reporter in a non empty project. 2. Delete some file from the project folder. 3. Click preview, notic... Read more
[CPUUsage] CPU usage is way bigger in 5.0.0 32bit builds than it was on ...
Steps to reproduce: 1. Create a new Unity project with Unity 4.6.x 2. Build and run the project for 32bit architecture 3. Open task... Read more
[InputField][Mobile]Crash when writing lowercase letters in an Inputfiel...
If you have Inputfield and a script, which would turn all letters to Uppercase on change, the app crashes on mobile devices Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Cannot create required material because shader is null" error still thrown when running a Dedicated Server build with checked "Enable Dedicated Server optimizations" player setting's checkbox
- The selection changes when the parent item is toggled if a child item is selected in TreeView
- Errors are thrown when packing the Sprite Atlas when Packables contain a single folder
- Crash on GfxDeviceD3D12Base::DrawBuffersCommon when selecting the “Cloud Layer“ option in Visual Environment component
- Specific Scroll View elements are not rendered on the UI Document