Search Issue Tracker
Crash in UI::CalculateNestedAlpha when Game Object is given different pa...
Editor crashes when CanvasGroup's alpha value is changed and the game object is then given a different parent in the hierarchy by Tr... Read more
Cancelling drag into Scene View makes GameObject remain stuck and unsele...
Reproduction Steps:1. Import attached project.2. Drag Cube from Assets into Scene View.3. Cancel drag (for example with the Escape k... Read more
Permission request is not shown (on launch) on applications with cardboard
Reproduction steps:1) Download and open "PermissionOnCardboard.zip" project2) Build and run "Default" scene on Android device with A... Read more
[Daydream] Viewport focal plane differs between Daydream versus Gear VR
Using single pass as the Stereo Rendering Method an inset viewport will have a different apparent distance from the camera in Gear V... Read more
Dragging a game object into the Project View will show the selection for...
Steps to Reproduce: 1. create a new game object2. drag it in the Project View and notice both the GO and the prefab is selected *Not... Read more
Dropdown stops working when parent canvas is disabled and reenabled in p...
Reproduction steps:1. Create new project2. Add UI/Dropdown to the scene3. Press play4. Check that dropdown is working5. Disable and ... Read more
Crash in <RenderStaticBatch> and artefacts appear with a particular mesh...
Reproduction steps:1. Open the attached project "case_898793_Crash.zip";2. Open the scene "Scene";3. Go to Game window and scale the... Read more
Not looped animation does not reset after disabling and enabling game ob...
To reproduce: 1. Open attached project2. Make sure Animator window is visible3. Select Cube in the Hierarchy4. Press Play5. Observe ... Read more
[Video Player] Can't play a Video Clip If WaitForFirstFrame is enabled
Steps to reproduce: 1) Download attached project ' VideoPlayerPlayOnAwake.zip' and open in Unity2) Open scene 'BugScene'3) In Hierar... Read more
Indirect Instanced Rendering does not support Lambertian lighting
When instancing cubes in play mode, the ones that use Indirect Lambert shading become unlit. Steps to reproduce: 1. Open attached pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used