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Deep Profile option affects performance even when profiler isn't recording
Steps to reproduce: 1. Open attached project2. Open scene "PrefabVSScriptableObject/TestGetComponent"3. Open profiler and disable Re... Read more
CanvasRenderer.OnTransformChanged is called on disabled UI objects
When a transform with children CanvasRenderers is changed/moved CanvasRenderer.OnTransformChanged is called for all of them even if ... Read more
Gamepad vibration script keeps crashing editor in play mode
How to reproduce: 1. Open the attached project and "level 1" scene in it.2. Play the scene and observe the crash. Reproducible: 5.3.... Read more
Deleting array elements with serliazed properties collapse/expand elemen...
Steps to reproduce:1. Open attached project2. Open "main" scene3. Select "GameObject" in the Hierarchy4. Ensure that A, B, D classes... Read more
Duplicating a GameObject twice, causes a change in the duplicated transf...
How to reproduce: 1. Open the attached project and the only scene in it.2. In the Hierarchy, select Banana/A/B and notice that B Gam... Read more
[Android] UI cardboard Vr Mode not disappearing after scene being changed
Steps to reproduce: 1) Download attached project 'Alia.zip' and open in Unity.2) Build and run project on a device.3) Click on Googl... Read more
build size increase for unity_builtin_extra
-e: build size increased considerably for user project going from 5.3 to 5.4 -repro:--open case_815795-Stripped.zip project (attache... Read more
The mouse Pointer Enter EventTrigger is triggered through other windows ...
How to reproduce: 1. Open the attached project and the only scene in it.2. Build and run the scene in windowed mode.3. Check if you ... Read more
[Windows][ColorPicker][Hi-DPI] doesn't select pointed colors when displa...
Reproduction steps(GIFs attached):1. Click the Windows logo key on the keyboard.2. Go to "Settings > System > Display".3. Drag... Read more
[iOS] Full device names are not shown in Profiller and Unity Remote drop...
Connect an Iphone 6S, iPad Pro or any other device released since Summer, 2015. Observe that the profiller doesen't have their full ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject