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[UNET] playerControllerId values gets overridden for Host
Steps to reproduce:1. Open attached "UNET.zip"2. run two instances of the project3. one as Host other as Client4. Press BackQuote bu... Read more
Input Field Caret missing on iOS devices
To reproduce:1. Open attached project2. Open the scene "scene"3. Notice that when you select the text box, the cursor appears4. Buil... Read more
Rescaling broken scene/game view prints out errors when rescaling
Steps to reproduce:1. open attached project2. rescale one of the windows/tabs (don't change layout) - a lot of errors printed out Er... Read more
[Mac]Crash occurs when reading bits from a binary file
[The issue is reproducible on Mac, but not on Windows] Steps to reproduce the issue:1. Download and open attached project.2. Open sc... Read more
[Instancing/Batching] If shader supports instancing & objects marked sta...
Ideally for objects marked as "static" (including "batching static"), either GPU instancing should work, or static batching should w... Read more
Incorrect input from Input.GetAxis with 3dconnexion Spacenavigator
Reproduction steps:1. Setup and connect 3dConnextion device.2. Open and run attached project.3. Move the object with arrow keys4. No... Read more
Messaging on dialog for "publishing over 5000 files" is confusing
We've had several customers (no less than 5 that have spoken up) see the following screenshot in regards to a commit only publishing... Read more
GLSL shader using extension fails on Android
Steps to reproduce 1) Download attached project 'Test2.zip' and open in Unity.2) Check if everything alright with NewUnlitShader sou... Read more
Serial number entering TextField looses and regains focus when character...
Reproduction steps:1. If needed return/revoke Unity Licence (you need to see Activation screen)2. Restart Unity3. In activation scre... Read more
[WSA] Bluetooth devices are not supported
On UWP and WSA platforms bluetooth device support is not implemented yet. Platforms support only wired devices, for example wired co... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS