Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.3p2
Issue ID
775620
Regression
No
Resizing the camera's viewport rect affects shadow quality
By changing the resolution you're changing the projected area of each screen pixel into the shadowmap. Differing results are to be expected, so this works as intended
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX] Incorrect Behavior with SG and Scale in Update
- Memory leaks are caused when using MeshToSDFBaker.Dispose()
- [iOS][Android] Crash on 'EXC_BAD_ACCESS' when trying to create a Joint with script in build
- Particles are drawn upside down when using Camera.RenderToCubemap
- "Find References In Project" gives inaccurate results when Prefab Variant Parent default Object references are changed
PendingFox
Jun 01, 2017 00:35
So what's the work around, how to prevent shadowmap changes while changing the resolution?