Search Issue Tracker
By Design
Votes
12
Found in
5.3.3f1
Issue ID
775634
Regression
No
Physics 2D raycast ignores layer order
Reproduction steps:
1. Open the attached project
2. Open scene "Test"
3. Enter Play mode
4. Click on the sprite in the center in the game view
5. Notice console output
6. Select GameObject "Unit" in the Hierarchy and change Z position (doesn't matter to what) and then change it back to 0
7. Now click on the sprite in the center again
8. Notice console output again
Actual behavior: Sprite is ignored by a raycast even though its order in layer is higher.
Expected behavior: Raycast should respect order of layers.
Note: This case had similar issue but it's not exactly the same, the issue in that case is still fixed (not regression).
Workaround: changing object "Unit" Z coordinate and then reset it back to 0 fixes the problem.
reproduced on: 5.4.0b8, 5.3.3p2, 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device
Add comment