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Unloading a scene which is currently loading does not unload
Steps to reproduce:1.Open attached project "SceneManagementBug.zip";2.Press play.3.Press any key.-subScene won't unload. Problem: Th... Read more
OnSceneLoaded always called with Scene.isLoaded == false
1. Open user attached project2. Play scene, pay attention to console output.Notice that when OnSceneLoaded() is called value of scen... Read more
[OSX][Metal] View not scaled properly when using Screen.SetResolution in...
Full screen rendering and switching resolution with Screen.SetResolution does not work when using Metal or GLCore with Mac Player. W... Read more
[Chrome+Edge] locked cursor only released after several ESC presses
-e: see title, works with just one press in FF -repro:--build attached project--run build in Chrome or Edge--click into the content ... Read more
[OSX] Can't edit collider
Steps to reproduce: 1. Create a new project (important)2. Create a 3D object. (For example, a cube)3. Select the cube and in the 'In... Read more
[iOS] Crash in InitializeBlitFramebuffer with Metal
Steps to reproduce:1) Open the attached project (fix_stripped 2.zip).2) Build and deploy to an iOS device. The build crashes in Init... Read more
Visual Studio is not opening when ReSharper is installed/enabled
How to reproduce:1. Install ReSharper2. Enable it in Visual Studio (when opening VS after install it should ask about enabling ReSha... Read more
[SteamVR] TrailRenderer.Clear() crashes editor
Reproduction steps:1. Open the project2. Turn on SteamVR3. Open "trailrenderer_clear_crash" scene4. Play the scene with both Scene a... Read more
GrabPass with "Queue" = "Transparent +1" unlits the surface of unrelated...
Reproduction steps(GIF attached):1. Open attached project.2. Select "Main camera" game object.3. Go to "GameObject > Align View T... Read more
Incorrect SceneView and GameView cascaded shadows data when used during ...
How to reproduce: 1. Open the attached project and the only scene in it.2. Play the scene and observe one of the lights in the GameV... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS