Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b17
Issue ID
796074
Regression
Yes
[VR]Stereo Worke in Unity 5.3.2 but stopped in 5.4+ betas. The stereo as "Stereo Display (non head-mounted)" doesn't work at all
This issue has no description.
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
moneyjh
Oct 27, 2016 23:44
This was NOT fixed in 5.4.0. It appears to partially work for DirectX in 5.5.0b5.
moneyjh
Oct 03, 2016 18:56
Agreed. Not functional on 5.4.1f1. It appears to render in non-stereo mode. All other applications I have tried are functional including microsoft's StereoSimpleDirect3D application. The side-by-side option does function correctly however.
mkleinSTS3D
Aug 18, 2016 11:17
This is not fixed....I tried all other OpenGL and directX versions. Nothing works