Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.3.1f1
Issue ID
795977
Regression
No
[Android] Texture2D.LoadImage(imageData, true) sometimes fails for Texture2D that is already initialised
Reproduction steps
------------------------------
1) Open attached project
2) Build scene "ImageTest" for android
3) Run the build on a device
4) Click the screen multiple times
--- Each time you click the screen a new image will load
--- Every other click the top image will fail to load. It will show a red question mark instead
--- Setting LoadImage parameter markNonReadable to false solves the issue
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Memory leak warnings are constantly thrown when Generating Font Atlas in Font Asset Creator with 4096x8192 Atlas Resolution
Add comment