Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b17
Issue ID
796072
Regression
Yes
In certain circumstances animator states get stuck for a short time before entering to the next state
Steps to reproduce:
1. Open attached project
2. Open scene "Main"
3. In hierarchy, select "Test" GO and in its "Transition Bug Repo" component set Target Frame Rate to 10
4. Select "Ethan" GO and open its Animator
5. Select "CrouchStep" state and set its speed to 10
6. Make sure that animator window is visible and "Ethan" GO is selected. Enter play mode.
7. Press any key and notice that "CrouchStep" state gets stuck for a short time
Additional steps:
8. Stop play mode
9. Set speed of "CrouchStep" state to 11
10. Play scene again, press any key and notice that this time state doesn't get stuck
Reproduced with: 5.4.0b18
Partially reproduced with: 5.2.4f1, 5.3.4p6 (state gets stuck but not for as long as in 5.4)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
Add comment