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List<Vector2>().Clear() crashes WebGL under very specific circumstances
How to reproduce: 1. Open attached project 2. Build to WebGL and run - The build crashes after a moment, exception catching is dis... Read more
[GLCore][StandAlone][MSAA] Fullscreen builds in non-native resolution do...
Stand-alone builds played in full-screen on non-native resolution display a blank color or severe visual artefacts on AMD Radeon R9 ... Read more
[RenderTexture] New Render Texture preview in Project and Inspector tabs...
New Render Textures appear with visual artefacts in the Project/Inspector previews in OSX editor. Repro steps: 1. Open attached pro... Read more
Sometimes it is unable to Unlink or Link the project in the Connect window
this bug consists of two in fact - please see comments - one comment for one part of the bug (please use Editor.log only attached in... Read more
GPU profiling is not supported on MIPAD from Unity 5
Unity shows that GPU profiling is not supported for Xiaomi MIPAD since Unity 5, even though it worked fine in Unity 4 Read more
If start Server and Client are in Standalones and connect them - on clos...
What happened - Windows 7 64b - reproduces on 5.3.3p2 and 5.4.0b8 When you start Server and Client in Standalones and connect them ... Read more
[WebPlayer] Failed to decompress data for the AssetBundle 'WebStartData'
Steps to reproduce: 1. Download and open project "Boyscout" 2. Build and run scene "_Scenes/Main" for Web Player platform 3. In open... Read more
[WebGL] UV error w/ localScale
-e: see title, instead of rendering a cube it renders big black areas -repro: --run scene in editor --notice nice lines for the cu... Read more
[Audio]Low pass filter effect on Audio listener has no effect
Low pass filter effect on Audio listener has no effect 2. How we can reproduce it using the example you attached -Launch the attac... Read more
[WebGL] Downloading large asset bundles through WWW freezes WebGL builds
Repro steps: 1) Open attached project "WebGLBundleTest" 2) From the menu bar, select Build > Build Asset Bundles 3) Build the projec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file