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[IL2CPP] Missing header error when trying to run
To reproduce: 1. Open attached project (IL2CPP.zip) 2. Build to iOS (or WebGL, etc.) (using IL2CPP scripting backend) 3. Try to depl... Read more
[GearVR] Unity Splash screen hang then load
1) Download the attached project 2) Revert your unity version to a Personal edition if not already in Personal edition (We need the ... Read more
[Physics] Thin colliders cause crash
1) Download the attached project 2) Open the project and open crash-scene-hold-Z 3) Hold Z to rotate the thin collider 4) Observe t... Read more
Multiple gizmo sprites in scene with same location lose transperancy and...
Steps to reproduce: 1. Download and open attached project "New Unity Project 11.zip" 2. Load all scenes from project folder\ 3. Noti... Read more
Creating new scene turns on Auto Bake light
Steps to reproduce: 1. Create a scene 2. Turn off "Auto" light baking in Lighting options (Window->Lighting) 3. Create new scene A... Read more
[OSX] WebCamDevice.isFrontFacing returns false on MacBooks and iMacs wit...
Repro steps: 1) Open attached project "UnityPlugin" 2) Open scene "Camera_Detector" 3) Enter play mode --- First thing printed in th... Read more
[Mesh] Clicking on Mesh options for a GO throws InvalidOperationExceptio...
Steps to repro: - Launch unity - Add a 3D Game object - In the inspector click on mesh options button Note that we get an error i... Read more
[Graphics][PlaceTrees] FBX trees painted on terrain rotate when moving v...
Steps to repro: 1. Open Unity; 2. Create new project; 3. Export attached 'RotatingTreesBug' package; 4. Open 'test' scene; 5. Doubl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file