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[FB] target is named "arcade" in installer while its name is Gameroom
-e: see title, the name the installer shows is not correct -repro:--start the download assistant--go to module selection--NOTICE the... Read more
Generated Navmesh has double line on polygon and causes trembling moveme...
Reproduction steps:1. Open project attached([Unity]BugReport.zip).2. Open scene "NavMeshObstacleTest".3. Open Navigation window.4. P... Read more
Prefab can have more than one of the same Component after pressing "Ctrl...
To reproduce:1. Create a new project.2. Create empty object.3. Make it a prefab.4. Select Prefab instance in Hierarchy.5. Add Rigidb... Read more
A specific materials shader names are lost when loading from asset bundle
To reproduce:1. Open project2. Open 'test' scene3. Press play Expected: names after 'shader=' will be written in first and last mess... Read more
Values changed in cginc file are not detected in shaders
To reproduce:1. Open attached project;2. In the project tab, select shaders/Material1 so that it appears in the Inspector on the rig... Read more
Player crashes upon stopping Hosting with Network Manager
To reproduce:1) Open attached project and scene2) Build and run3) Start hosting, then stop hosting CRASH! Reproduced in 5.6.0a6, 5.6... Read more
Unity crash on "(OpenRL) rlRenderFrame" when opening project (very low c...
Reproduction steps:1. Open project attached (or any other). Expected result: project will be opened.Actual result: Unity crashes. No... Read more
New instance of a prefab appears in a Hierarchy, after you undo "Add com...
To reproduce:1. Create a new project.2. Create empty object.3. Make it a prefab.4. Select Prefab instance in Hierarchy.5. Add Animat... Read more
[MeshImport] Mesh compression corrupting Normals
When compressing a mesh with low compression settings, the normals are very low quality, it looks like the xy components are being c... Read more
[OpenGL] Text in Editor becomes red after displaying popup windows due t...
Steps to reproduce:1) Open the latest attached project (from fogfiles).- Notice that an import window appears while the project is l... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used